Materials

Drops by monsters after killing them. Can also be obtained from chests found throughout the game as well as in Mini-Mode or in special events (in the case of special materials).

Materials are ranked by classes (B, A, and S) according to rarity, with B being the most common and S being the rarest. They are used to craft various weapons offered within the game, with each additional upgrade requiring an more materials.

Material drops organized by Monster:

ZONE 1

Tinut: Pip (B Class), Bean (A Class), Leaf (S Class)

Hopeg: Egg (B Class), Prickle (S Class)

Mudga: Peridot (B Class), Jasper (S Class)

Twig: Claws (B Class), Debris (A Class), Emery (S Class)

Dreadwolf: Fang (B Class), Bone (A Class), Fur (S Class)

Pineruth: Timber (B Class), Bud (A Class), Soul (S Class)

Madpine: Graft (B Class), Fluid (A Class), Sprig (S Class)

Wildboar: Snout (B Class), Horn (A Class), Gold Tail (S Class)

Chipukoo: Plume (B Class), Chic (A Class), Pantsu (S Class)

Grumpy Bear (BOSS): Stretch Fur, Requiem Wood (B Class), Great Claw (A Class), Grim Heart (S Class)

ZONE 2

Icebird: Frozen Meat (B Class), Dead Fish (S Class)

Samusen: Hilt (B Class), Shell (A Class), Blood Drop (S Class)

Mimic: Wrapper (B Class), Red Bow (A Class), Sock (S Class)

SBoxer: Snowball (B Class), Gloves (A Class), Frost Crystal (S Class)

Chihulk (BOSS): Broken Rock (B Class), Knit Hat (A Class), Amethyst (S Class)

ZONE 3

Froton: Sku (B Class), Armour (A Class), Spear (S Class)

Carice: Stem (B Class), Carice Slice (A Class)

Christpine: Axe-Head (B Class), Red Bulb (A Class), Star (S Class)

Santa (BOSS): Thief Bag (B Class), Gift Box (S Class), Evil Head (S Class)